First announced at GDC in 2009, few people actually believed that OnLive could exist. Back then, the idea of realtime cloud-based gaming was closer to science fiction than anything that most felt could actually be reality. We got a first look at the iPad client at E3 2010, and while you could only view people playing games, it totally worked. In 2011, we visited the OnLive guys again at E3, only this time they had a totally working iPad client with a Bluetooth controller that allowed you to play real console-like games on the iPad with a controller.
In early december of las year, OnLiv…
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An In-Depth Video Preview of the iOS OnLive App, Moments Before my Build Expires
Eli Hodapp – toucharcade.com